Monday, April 22, 2024

Preparing For Take Off

 So, this week I wrote 3 new scenes: another scene for the Queen of Hearts (I added a use for the "domme outfit" you can select when you go to the VIP area), I wrote a new scene for Professor Selina at the academy (a new "special lesson" can be triggered now when talking to her) and a new scene with Tania in Rahib (this was probably long overdue).

Other than that I did some more work on the Golden Leaf quest. It's taking me a bit longer than I wanted, because I originally had this idea for a final section in a different area, but I feel like it doesn't quite make sense given the story, so I am flip-flopping on whether I should try to accomodate that part (because I think it would work well gameplay-wise) or if I should just take more time to think of a different final section. I can't really work on the map until I decide on it, so it's holding up some of the work I could do right away, otherwise.

Anyway, having said all that, the game is scheduled to be updated this weekend. I should try to hit the testers in the next couple of days with the current build, and then I'll do the usual "rush to add what I can " in the final days before the release.

Keep an eye out for it! See you soon with the update! ^_^

Tuesday, April 16, 2024

Forget Monday, Embrace Tuesday

 I posted the Patreon polls and art preview yesterday, so of course I had to forget the weekly report. Anyway, we got a new scene with Alec, a new scene at the QoH (involving many sexy ladies, including Erica) and I got some work done on the Golden Leaf quest (it's still early stages so far).

The plan is still the same, so expect a few more scenes and other miscellaneous stuff to be added this week, as I sift through my "to-do" list (I have a few decisions to make regarding the sexy red dress, maybe add a way to avoid the "bimbo accident" when helping Janet, and other assorted tweaks of that nature, to give you an idea).

If you guys have questions or suggestions (especially for QoL stuff) make sure to leave a comment. Can't guarantee it will be possible to implement, but I am willing to consider any and all improvements (assuming they aren't gargantuan tasks).

Until next week! ^_^

Monday, April 08, 2024

The Ghost of Week Past

 

Last week I didn't write a dev blog (didn't seem worthwhile, that close to the release), but of course we are back to give you guys an idea of what's going on.

So far, I fixed a bug with the chess mini-quest (it wouldn't count reading the book properly, thus making it impossible to beat the general), I also fixed an issue with one of the scripts I am using (I believe it could rarely cause crashes, although I only had one report of this and couldn't trigger the issue myself).

Then I moved on to some miscellanous stuff: the haste amulet now doesn't prevent spellcasting outside of combat (so players don't have to switch out of it for puzzle solving), I added a section for the Outcasts to the ending slideshow (art still pending) and I tweaked the random scene in Tarkas where you meet the Outcast who gave you Marintas's charm (assuming you have it, of course): now the dialogue will reflect the outcome of the questline if you completed it, and I introduced a few minor improvements to the presentation of the scene.

I also started working on some Alec content, but since it required a new map first I didn't get to write any new scenes just yet.

The idea for the month is to keep writing some scenes and tackle other secondary elements I should include in the game as I make more progress on the final quest for Golden Leaf, getting enough work done to ensure I can eventually release it a month or two from now (depending on how much progress I make on it versus how much work I do on the QoL/secondary scenes side of things).

This week we should also get the monthly patrons-only polls and art preview, and I think that's all I have to report for now. As always, let me know if you have any questions or suggestions. Until next time! ^_^

Saturday, March 30, 2024

March Update

 The new hit from mdqp* is here! People were clamoring in the streets**, so we had to release this version today. Get the game here or at itch.io. Check the changelog here, support me if you like the game, but most importantly, have fun! ^_^

*Who is this guy?

**I mean, not for Caliross, but I saw a few people bickering on my way home yesterday.

Monday, March 25, 2024

Best Laid Plans...

 Release delayed (to friday)! I know it's not TOO important, as long as I update each month, but it still bothers me that I can't seem to nail down the schedule recently. Specifically, debugging and deciding a few things for the quest took me WAY longer than I was thinking, despite it being a straightforward event, and cleaning up some of the code behind the cheerleading path (so that it's better organized) taking care of some typos and stuff just slowed me down.

Anyway, the idea is to write some more scenes, after I send the game to the testers as soon as I can, and wrap things up by friday, as I mentioned above.

See you soon with the update! ^_^

Tuesday, March 19, 2024

Changing Course

 First of all, apologies for the late post. I am a little sick at the moment, so when it came to write it yesterday night, I just felt too tired to do so (I shouldn't have waited until it was so late).

Anyway, I thought for sure I'd be working on the academy last week, but inspiration didn't strike me, so I ended up writing a mini-quest, instead. We'll finally get something out of giving the foreign Gear to Janet so she could study it, but she will require some help from us... As usual.

I also wrote a new scene (the final event for the "suspicious" carillon you and the twins can receive after the party in Rahib), and fixed a bunch of typos I found while checking some old content.

I think I should be able to release the update next monday (give or take a day), so keep your schedule free for next week! ^_^

Monday, March 11, 2024

Keeping Busy

 

This week I wrote a new scene (the "mystery" one for Rahib, if you took part in the poll), a new scene with Gabriel (cheerleader content) and I started planning stuff out for the Golden Leaf quest.

The general idea is to have a lot of small branches in the quest based on your previous actions as the countess (who's your guard captain, if you impressed the other nobles during the party, and so on and so forth) in the context of an emergency of some sorts in Golden Leaf (trying to keep the surprise, so I'll avoid more specific details). I have the general idea for what should affect it and how, but I still have some doubts over the moment to moment gameplay (if I want more "regular" adventuring stuff in between the reactions and choices). This might need some new maps depending on what I end up doing, but it shouldn't be a huge effort in that sense.

Other than this stuff, I did some miscellaneous tasks, like handling the new art I got from Stan checking if I could perform a couple of QoL improvements or bugfixes related to third-party scripts (which didn't go anywhere, as I realized it might take too long to be a good time investment), some minor maps adjustments, fixing the animation for the Djinni encounter (which actually didn't play before), and probably something else I can't remember.

More of the same should be the focus next week, although I'll try to prioritize the magic academy, as I try to finish most/all of what's left to do. Stay tuned for more news, and I'll see you next week! ^_^