Monday, October 24, 2016

Still a slow week

I did add/improve certain elements, but I still didn't get some solid time to work with no interruptions. Maybe I should put some extra time in this week to recover the lost time. Anyway, I did get to work on some entries on my "to-do" list, and I worked on adding more content, so I can't really say it went too poorly. This week's changelog includes:

improved detect magic "on screen" detection;

Added some interactive elements to the player's house;

Added hint to the use of detect magic on the slime quest;

Option to "postpone" Carla's path and willpower training after HP cap is reached (it will cost "only" 50 gold);

Now to really start the cowgirl path, you need 85 willpower or lower when working in the farm. You get a new scene if you are a little "rebellious"; and there are two more scenes/events for going down this path.

There might be some minor adjustments missing from the list, but these are the main points. I have also worked a little on a possible system to make it easier to use layered images for the protagonist's bust when it comes up. The idea is to "automate" some of the process, so that I might be able to use different bust sizes, have piercings show up, tattoos, maybe add some customization options for eye and hair color, etc. It's not impossible (far from it), but there are a few annoyances I have to work around, and if I go through with it, I'll have to track down all the instances where I currently use the bust to direct the game to the new system, and I'll also need to create the parts to be used with the layered system. The real problems would be for any illustrations I might commission for the sex scenes (there is just no way to properly account for all the changes in these, since they would be unique, with different angles each time) so people might have to settle down for a more "vanilla" look in these.

Honestly, I dislike inconsistencies like these, and that's why I am not full on board with creating the layer system, but I figured if I manage to nail how it will work, I might as well experiment with the possibility. There could also be the possiblity to use a limited number of "stock" illustrations for sexual situations, and apply the layer system on these as well, but that seems a little too much work for the reward (which is to say, sub-par variety in exchange for customization).

Anyway, let me know if you have any ideas about this in the comment, and stay tuned for next week's status update! ^_^

Monday, October 17, 2016

Guess who's back?

My sunday monday updates!

It has been a short, busy week, considering I was still working on bugfixes and the small addition I squeezed in for the last update, but I think it's about time I started writing my weekly reports anyway.

This week I worked a little on the mage guild (I changed the requirements for joining the guild, and made it possible to meet them),  added a new spell, added quest log entries for joining the two guilds (so people can check the requirements whenever they want), and I am adding a few interactions in your house (I still haven't finished adding all of them, though).

Next week I should finish working on the house, add a few more things to do in the mage's guild (so that it's worthwhile to become a member for the next release), and then I'll work on expanding one of the paths, most likely. I might work on other stuff as well, but I have yet to decide what I want to tackle next.

This is about it for now, keep following me if you want to stay updated on the state of the game. See you next week! ^_^

Wednesday, October 12, 2016


No more walking past guards and accessing highly unfinished areas!!0Eh2kD5B!lse3Nei0UzJ_Tn8rMlgiBrbdKVdODTYqX4bvio057jk

 There was never a 0.1c version, after b comes d, right? RIGHT? :p

Tuesday, October 11, 2016

Neutering insects (AKA bugfixing)

So, another update (this should be the last one for a while):!lVAT2DDL!7h8Qi81-B3rnnAx_HSU0d5G4ByXlg5jpDYrz3QpQSiY

And here is the changelog:

The selected spell will appear as an icon in the top-right corner, instead of changing the cursor (hopefully this makes it easier to aim);

Using detect magic will cancel spell selection after it runs its course (now you also get an icon for its duration, so you know when the spell wears off);

Lowered "detect magic" cost;

Increased inhibition loss if you get "involved" with the sailor at the inn;

New, longer scenes involving being a bit of an exhibitionist in the baths (now walking in front the crack of the wall gets more interesting over time);

Bug fixed:

Spells you use during combat do not become active outside of combat after the battle;

Temple's first floor issue with spellcasting (appearing clone, moving to unwalkable spot);

Finally fixed walking off in the corridor leading to the temple (I hope);

The sailor won't throw you on the table anymore when you are hypnotized;

Fixed a bug with walkable walls in the inn;

Fixed a choice menu overlapping with the merchant's name in the outcast hideout;

I hope no serious bugs pop-up after this, it's about time I get working on new content for next month! I'll probably do a test run for a poll on patreon (this will involve only those who donated enough to earn a votes in the polls, of course) this week, but I don't think that should take a lot of time.

Anyway, let me know if I missed something, and see you next week for an update on the game's development. ^_^


Thanks to everyone who's supporting and liking my game, I hope it's going to be up to your expectations!

Saturday, October 08, 2016

First round of bugfixing

Here is an update, I think I fixed all the bugs that were reported, but if I missed something, do let me know. The bugfix list is as such:

Fixed double name input at the start of the game;

No more black screen if you leave the puzzle in the temple;

You can't walk through the walls in the corridor leading to the temple;

Fixed platform bug in the temple;

Spells descriptions aren't cut anymore;

A few spelling issues were fixed;

No more "infinite sex scenes" with the sailor during a single time slot;

Fixed a problem with stats recovery post drunkness when close to 0;

There might be more things I fixed but I forgot to list them, sometimes I go to fix something right away and don't think about writing it in my notes. Link is here:

Have fun! ^_^

Thursday, October 06, 2016

Here is the Patreon page, and the new game reveal

So, I am back with another game, and here is my pitch for it (shamelessly taken from my own patreon page):

Caliross, The Shapeshifter's Legacy, is a fantasy-themed game, which will follow a young up-and-coming historian, as she takes her first steps outside her hometown and into the real world, to learn more about the elusive nature of her own kind, the shapeshifters. Will she become a member of the Mage guild, or of the Adventurer's guild? Will she find out more about her heritage, or will she be too busy working extra time in sleazy bars to make a living?

The game will feature several factions, each with their own goals and objectives. With your actions, you might willingly or unknowingly benefit this or that group, as the event unfolds, but the open-world nature of the game will leave it up to you if you want to get more involved with the politics of the world, or if you want to just do your own thing.

As far as the adult content goes, the game will feature fetishes such as mind control, cowgirl TF, corruption and more, depending on the paths you'll follow. It will have a female protagonist (as hinted above), and will likely have submissive themes, for the most part (I can't exclude some dominant content completely, but it wouldn't be widespread).!4UJSnagC!-ZaBpXN1Rl-Wiur9_4T89j4oi77c9YF1wQro0kMPbOw

The plan is to release monthy updates and have the latest version be available only to donors, unlocking the previous version to the public after a month. If you like what you see, consider following me, and telling your friends about my game.

Here is a link to the Patreon page:

Do let me know what you think of it, and I hope you'll consider supporting me if you like what you see.

Note: this game requires you to have the RTP installed, here is the link:

Tuesday, October 04, 2016

Who needs a walkthrough?

Apparently, nobody... More specifically, Nobody235. He wants to put out a reward of $20 to whoever puts together a good walkthrough for the game (I would be the final judge on the quality of the walkthrough). It seems appropriate to write about it here, so people who might be interested know about it. The reward would be paid through Paypal (so know that at the very least you'll have to share your Paypal email, if you want to receive the prize, or whatever other info might be required to receive money from paypal to your chosen "platform").

I am just going to evaluate them as I receive them, so I am not going to compare them. As soon as a good walkthrough gets to me, the contest is over, and the reward will be paid by Nobody235. I am not the one behind the idea, nor will I be involved with the money (I will take care to share any relevant info between Nobody235 and whoever gets the prize money, though, since I will also be the one to check the walkthrough).

My email is always and you can also contact me through PM on the Hypnopics Collective or the TFGames sites, if you want to send me your walkthrough.

Good luck to whoever decides to take on this challenge! ^_^