Thursday, January 19, 2017

Things are slowly getting back to normal

I don't want to jinx it, but it seems like the worst is over in my part of the town, and we *should* have electricity as normal, from now on. Phones seem fine too, and even if water pipes might be broken, we have a reservoir, so we should be ok for a while (as long as we aren't freezing to death, I think we can deal with other problems).
Maybe I'll even manage to do some work on the game, afterall! I did take a few notes with pencil and paper when there was no electricity, about some stuff I might want to add and/or change, so we'll see. I am glad to be back on my PC, although now I have a lot of emails to check. XD
Anyway, assuming nothing else happens, I should resume my work on the game today. It's been a tiring week, but thankfully it seems over.

Wednesday, January 18, 2017

PSA: buried in the snow

I think enough people know, but I live in Italy, and right now I am without electricity nor water, almost completely isolated by the snow (thankfully, the fucking earthquakes were just scary in my area, but no significant dangers so far). We managed to procure ourselves a small generator, and since the phone lines are working again, I thought I'd let people know in case I can't contact you anymore for a while. Once things get better, expect exaggerated stories of mr fighting wolves bare handed, peace!

Friday, January 13, 2017

January update (December update goes public)

 So, last month's update is going public, you can download it from here:
 
here is the changelog for this version (I can't remember if I added anything in the bugfix, but I don't think so):
 
Added random encounter with drunkard in Tarkas at night;
Now you can use the "W" key to fast forward dialogues;
switched to the layered system for all scenes (I hope I didn't miss any);
Added a map for the random encounters;
Improved bulletin board in the commercial district;
Tea house job;
Bakery job;
Tattoos and piercings parlor;
First area of the slums (including the brothel).
 For those interested in the january update, here is the changelog and what you might be missing if you are not a patron:
 
Work at the brothel (needs lowered inhibitions, of course);
New area of the slums;
5-6 new scenes with the vampire (revamped progression, new nightly encounters, the original encounter has been vastly changed);
First two floors of the new temple (not explorable in-game yet, they are just sitting in the game files, gathering dust)
New scene with Gaspar;
Some warnings for the cow TF becoming permanent (Just one for now, but I hope the dream sequence is sexy enough ^_^);
a couple of new secrets around Tarkas;
And a fix for the scenes at the brothel as a customer (the screen isn't supposed to be just black, it should use the bust of the protagonist, as well as the usual flashing effects).
 
I think I should do some updating around the blog, and probably add a page for Caliross, but I am always kind of busy... -_- Anyway, enjoy the release!

Tuesday, January 10, 2017

Slightly delayed status update (release soon to come)

Hi everyone, sorry again for the delay with the status report, hopefully I'll catch up once the new version is released. Speaking of which, I should have it out in a couple of days, because I am a little behind with testing the new content. I can always fix it later, but I should at least do some basic QA before updating, to avoid annoying issues.
 
As for what I did this week, I worked on the new temple a bit more (I finished the second floor map), I added another scene for the vampiress, I added some in-game warning for when your cowgirl path is about to "lock-in" (in the form of some dream sequences), and I added a couple of secrets/puzzles in the city (although I should probably start adding them in other areas as well, so you'll have more fun exploring).
 
Once the release goes live, I'll also post the new poll, so if you have any suggestions for possible entries, do let me know! Otherwise, this should be about it for the moment, if I am forgetting something just ask in the comments. See you soon! ^_^

Friday, January 06, 2017

Guess who's back (with new custom art)?

Just wanted to let people know I finally found an artist. Right now I have only commissioned a new protagonist (while my edits were okay, I think it's better to get a new one, done professionally), next month, I'll probably start asking for specific sex scenes to be portrayed, so we'll be able to do away with the black background.
 
Also, I got featured in an article at lewdgamer!
 
Anyway, I just thought I'd update people on this, so you are all more at ease about how things are going. :)

Tuesday, January 03, 2017

Happy new year!

So, it's 2017, and we have (probably) all recovered from our new year's eve parties. I hope everyone had a good time! As for myself, it was the usual stuff, but it's always nice when you hang out with friends.
 
As for the game, I added 4 new scenes to the vampire path (I also had to rewrite and move around some of the old scenes, so hopefully the events flow smoothly into each other). Once you go far enough into it, she'll start to drop by to your house for some nightly fun. I plan on it being a random chance, but I'll set it pretty high (50% for now), and see if it needs adjustment later on.
 
I also finished the first floor of the new temple. I am having some troubles on a puzzle I wanted to make, because it might conflict with the mechanics of the new transformation you should unlock when you reach the last floor (without spoiling too much, the temple is water themed, and both this puzzle and the transformation interact with water). I'll have to see if I can find a good solution to this one (there are workarounds, but I am hoping to figure out a more elegant solution, without having to rework the TF mechanics).
 
I also finished the new Gaspar scene, he ended up being the comic relief, but I am sure he doesn't mind. Also, I might give him a slightly more serious role if you get involved in criminal activities, we shall see.
 
I am desperately looking for an artist for the game, right now: I was hoping to initiate some kind of long-term agreement with one, but he said he is too busy for such deals, and by the time I resigned myself to not have as much consistency in the drawings, and hire whoever is available at the moment, he had stopped accepting commissions again arleady. I'll have to take a day or two and scout DeviantArt and other such places, hoping to find a good artist which isn't too busy.
 
Another thing that is crossing my mind, is to take an extra week, to make up for the lost time during the holidays: it bugs me when there isn't enough content in a new release, but let me know what you guys think, this might just be a personal thing.
 
This should be pretty much it for now, I don't think there is anything important which happened related to the game, so I figure I'll just keep doing more of the same, and then try to figure out if it's enough. Until next week! ^_^

Tuesday, December 27, 2016

Christmas report edition!

So, here we are! I hope you had fun during the holidays (although they aren't quite finished yet!), hopefully you got your fill of rude relatives for the year, and are good to go for a while. XD


As for me, I added the NPCs to the new area of the slums, just like planned. I am slightly behind when it comes to Gaspar, as I want a scene to play out if you meet him again and agree to go with him. He'll probably have more content related to him in the future, as I think I'll make him your contact with the underworld, eventually.

I am still trying to think about what to do with Intelligence and Willpower, but I think in the end I'll have to forcibly remove them from the game, as annoying as it can be (having 3 variables which are all related to dialogues, and which keep spilling over to other systems is just not good). Maybe I could salvage the whole thing by keeping intelligence and willpower strictly related to dialogues only, and switch the content to check for inhibition everywhere else, but that's the only compromise I can think of which would be doable.

Anyway, for the next week, I'll pick one of the unfinished routes to work on, and flesh them out a bit more (probably one among Carla, the vampire or the queen of hearts content). I'll also see if I can squeeze in some work on the next temple (so that I can slowly work toward expanding the main storyline).

This is pretty much about it, so see you next week, everyone! ^_^